Mario Flash Ver.E Deluxe! 1.3
Controls
1P: Arrow keys: Move/Jump, Spacebar: Throw Fire/Enter Doors
2P: AWSD: Move/Jump, Shift: Throw Fire/Enter Doors
1P: Arrow keys: Move/Jump, Spacebar: Throw Fire/Enter Doors
2P: AWSD: Move/Jump, Shift: Throw Fire/Enter Doors
Download the Shockwave flash file.
Download Adobe Flash Player 32
I cannot host the game here, so you'll have to download it
When downloading flash, download the version that doesn't say debug, it isn't needed for playing the game.
I figured out how to add new assets using JPEX's Free Flash Decompiler
and got carried away with programming new stuff to Mario Flash!
Built off the Ver.E Hack, this includes all of the features from that game and added a few (and I mean few) additions,
theres no v1.0, the first is v1.1, i have it, its not here, it won't be here unless someone actually gives a darn.
1.3 features
added autotiling to certian tiles when holding shift
spawn points can be placed anywhere, hold shift to plae them between blocks
bug fixes, and hopefully not bug creation.
levels can be as wide as you want unless it crashes loading a million tiles or something
made extra cheats "get flower" and "get star" work, sorry if i busted it and had to refix it
im tired
This is a huge change that took most of the games 1 week of programming time.
The castle levels are bugged right now, but I'll fix that after my programming break.
Interestingly, the games code doesn't use exit tiles for anything except as an indicator on where it is, so the pipe code didn't need to be changed.
spawn points can be placed anywhere, hold shift to plae them between blocks
bug fixes, and hopefully not bug creation.
levels can be as wide as you want unless it crashes loading a million tiles or something
made extra cheats "get flower" and "get star" work, sorry if i busted it and had to refix it
im tired
Two Player Mode
The brothers can now play at the same time, in the main levels, or custom levels.This is a huge change that took most of the games 1 week of programming time.
The castle levels are bugged right now, but I'll fix that after my programming break.
Two way warps
Pipe entrances can now be placed on pipe exits, and you can set the exit on top of an enteranceInterestingly, the games code doesn't use exit tiles for anything except as an indicator on where it is, so the pipe code didn't need to be changed.