Mario Flash Ver.E Deluxe! 1.3.1


Controls
1P: Arrow keys: Move/Jump, Spacebar: Throw Fire/Enter Doors
2P: AWSD: Move/Jump, Shift: Throw Fire/Enter Doors


There are slight inaccuracies with the current version of Ruffle, if you want to play the game without these bugs, you'll have to download the game and the required player.
Download the Shockwave flash file.

Download Adobe Flash Player 32
When downloading Flash, download the version that doesn't say debug, you don't need to debug the game.

I figured out how to add new assets using JPEX's Free Flash Decompiler and got carried away with programming new stuff to Mario Flash!

Built off the Ver.E Hack, this includes all of the features from that game and added a few (and I mean few) additions, theres no v1.0, the first is v1.1, i have it, its not here, it won't be here unless someone actually gives a darn. 1.3.1 hotfix: Check out the New Stuff button on the top of the screen to see the new features

You no longer need to hold R and click info to the new stuff screen.

New stuff screen now scrolls!

Fixed resizing levels in the editor!

Added a Make Compatible button to the Set Size screen in the editor,
which will make levels 225 tiles wide again if your level is too big for use
in other Mario Flash versions

Note: Shrinking the level size in the editor does not remove tiles, only the Make Compatible button will.

The new stuff screen no longer overrides the regular info screen permanently

Using the Resize or Change Background screen no longer makes the slider stuck

Resizing now works properly in the Bonus Level

Click here if you want to know without downloading the game.

1.3 features added autotiling to certian tiles when holding shift
spawn points can be placed anywhere, hold shift to place them between blocks
bug fixes, and hopefully not bug creation.
levels can be as wide as you want unless it crashes loading a million tiles or something
made extra cheats "get flower" and "get star" work, sorry if i busted it and had to refix it
im tired

Two Player Mode

The brothers can now play at the same time, in the main levels, or custom levels.
This is a huge change that took most of the games 1 week of programming time.
The castle levels are bugged right now, but I'll fix that after my programming break.

Two way warps

Pipe entrances can now be placed on pipe exits, and you can set the exit on top of an enterance
Interestingly, the games code doesn't use exit tiles for anything except as an indicator on where it is, so the pipe code didn't need to be changed.

Improved Jump Physics

Unlike the original, your jump can be controlled by holding the jump button. Your jump speed has been reduced though, allowing for jumps that are a bit further.